Chopper Rollins wrote:Bibosikus wrote:IT IS PERFECTLY FINE TO SCRAP SOME LOW END SKILL BECAUSE THERE ARE NOW MORE HIGH END ONES THAN EVER BEFORE!
I find the core skills to be very smart, just like any combat set of skills they are the basics that max your ability to do higher level things.
You went on a bit there about how you played a long time ago and others are mid-level players, whatever the hell that means.
Then you shouted, making your argument passionate assertion, which is no argument at all.
How are they smart, how do they benefit the game?
Why is it so hard to understand that as EVE has aged more and more skills have been added. (Skill Creep as i call it) Skill creep has often come hand in hand with new toys or features or balances. And while that is fine it is in fact at it's base level still moving the goal posts. And that's FINE, It keeps players chasing new toys and the game evolving. In the RMT age of plex it also kinda stops newbs getting straight into titans through buying them, (even though in theory that's now possible too).
We don't need a set of skills that are basically requirements to fly all ships competently much like the learning skills the core skills of ship functions are just a massive waste of time. Many many corps wont accept players with less than 15mill sp and core skills maxed. It's an elitism argument now. So many old players say "I had to train them so should you" or its about "I play Eve online its so hard you can't, look at all this patients i've had".
Worse now there are skill injectors these early skills are kind of looking like a cash grab by ccp. "Hey before you can fly ANY ship well you need to train these. OR you could inject them"
Basically skills like Engineering, Electronic, warp drive operations. Weapon Upgrades. and a few others need scrapping. or give them to newbs at level5 and give vets the sp to spend.
It's just a practical evolution with no real drawbacks and plenty of benefits that might stop people being put off EVE in the first 2 months. because there is nothing like being told to go study for the ship and the guns. Ohh and these other 20things like how not to overload your ships pg with the coffee machine.